Posted March 10, 2024 by Mhaddy
Small but impactful update today: there’s a new rapid/mega fire power-up that does twice the damage as the regularly equipped weapon and currently lasts for 7s. I’ve also adjusted the number and timing of power-ups per wave to make it more interesting. But the biggest fix in this release is I identified why enemy explosions weren’t showing up in the browser: Godot’s web exports do not support GPUParticles2D explosions with “Particle Trails” enabled. After I removed these (and adjusted the corresponding particle effects), enemy explosions are vibrant and visible in the browser! Hurray!