Devlogs
Development Updates #10
Posted March 10, 2024 by An Amazing Wizard
#Dark Fantasy #Hack and Slash #Indie #Metroidvania #Perma Death #Roguelike #Roguelite #Side Scroller #Wizards
Development Updates #10
In the last 2 weeks we were mainly working on adding extra decorations to the new biome, new enemies and dynamic music.
Added:
- [Audio] Added dynamic music changing in Boss Fights, Miniboss Fights, Challenge Room, Shop Room and Spellweaver Room.
- [NPCs] Added initial dialogues with all remaining NPCs.
- [Biomes] Added many decorations to the new biome (Ancient Desert).
- [Enemies] Added Hemlock Dragon enemy.
- [Enemies] Increased chance for enemies to become elites on higher difficulty levels and reduced their base health and statistics to compensate that.
Changed:
- [UI] Reworked Inventory and Spells Merging windows UI.
- [Enemies] Reduced damage of enemies on highest difficulty levels (old numbers were ridiculous).
- [Projectiles] Changed sprites of Acid Cloud and Life Burst projectiles.
- [Spells] Power of the Bones spell now summons 3 => 2 skeletons, it's mana cost and cooldown has been reduced by 33% . Summon life time remains the same.
- [Spells Merging] Slightly increased chance for success when merging spells.
- [Items] Items are now always shown behind player and enemies.
- [Environment] Destructive objects health now scales with current level.
Fixed:
- [Audio] Improved performance of looped audio.
- [Magic Weapons] Fixed a bug where sometimes cooldown of Magic Weapon was used, but the weapon didn't attack.
- [Shop] Fixed a bug where disposable items price was not changed in the shop on higher difficulty levels.
- [Enemies] Fixed a bug where sometimes enemies were not following player through crossable platforms(bridges)
- [Controllers] Fixed a bug where sometimes crosshair was disappearing when playing with a controller.
Stay tuned for the next updates!