Devlogs
Development Updates #6
Posted March 10, 2024 by An Amazing Wizard
#Dark Fantasy #Hack and Slash #Indie #Metroidvania #Perma Death #Roguelike #Roguelite #Side Scroller #Wizards
Development Updates #6
In the last 2 weeks we were adding new enemies, QOL / bugfix changes and improving camera movement.
Added:
- [Enemies] Added Goblin Gladiator enemy.
- [Enemies] Added Goblin Shaman enemy.
- [Camera] Camera speed now scales with player's speed.
- [Settings / Camera] Added option to change camera mode in the settings to "Behind Player", "Before Player" or "Follow Crosshair".
- [Chests / Doors] Enemies inside the Challenge Room and Killer Chests now always spawn with maximum possible health points.
- [Chests] Chests now can be randomly spawned everywhere.
- [Chests] Cursed Chests loot is now affected by how strong curse it's gonna apply instead of being fully random.
Changed:
- [Chests] Chests loot is no longer generated right when level is generating, but when you open chest. Thanks to that luck stat will be more impactful for getting better items.
- [Chests] Enemies inside Killer Chests now spawn with small delay between each other rather than spawning all at once. Initial spawning delay was also reduced.
- [Curses] Buffed Curse of Mana Absence (mana regeneration reduced by 25% => 32%).
Fixed:
- [Enemies] Fixed melee enemies attacks range. They should no longer attack the air instead of their targets.
Removed:
- [Enemies] Removed outlines from bosses and minibosses.
Stay tuned for the next updates!