Posted February 26, 2019 by Schmidt Workshops
#indiegame #indiedev #gamedev #vectorgraphics #mcescher #noneuclidean #impossiblegeometry #penrose #vectorart #oldschool #arcade #gamejolt #earlyaccess #impossibleobject #non-euclidean #3D #shooter #robots
I'm trying to push the vector art as far as I can... It is fun and challenging to make a game world with just lines!