Devlogs
New version 0.9.1
Thanks for all the feedback so far!
A lot of things added and tweaked, but still fairly unbalanced. Here's what's new:
- added new room: lava pool
- added new room: gold refinery
- added new room: stone gazer
- added new unit: fire lizard
- added new enemy: brawler
- added new enemy: scout
- added animation to cauldron
- added particle effect to the Orb
- added visual effect to ui orb if game orb is attacked
- added simple death animation/frame
- added dig animation
- added heal animation
- added WASD scrolling
- tweaked hp and atk across all units
- changed weights on pathfinding to better avoid clustering
- changed visuals for hungry troggs
- redrew tile for outer dungeon wall
- decreased cost of rooms to 15g
- increased range of dig job
- clarified status indicator text
- fixed being able to make dig jobs outside visible area
- fixed quests not completing properly
- fixed mine jobs being carried out even if cancelled