Posted March 10, 2024 by georgie
The activity for this weekend included exploring more Blender tools, exporting ready-made 3D models into Unity 3D, and creating a small scene.
The main Blender tools we played around with were the subdivision surface modifier, as well as the decimate modifier. Both of these adjust the number of vertices or faces to either simplify or smooth the model's appearance.
Now adding my own models to the scene, I familiarised myself with navigating Unity 3D's scene view and built a simple scene, thinking on what I had learned from KIT109.
My scene is mainly comprised of my own Blender models, simply placed randomly. In order to achieve this, I did the following:
I can't wait to not only learn more about using Unity 3D, but also create more cute low-poly models in Blender! Thank you :)