Posted March 07, 2024 by Brain in a Bowl
Today was mostly bugfixes, especially in the enemy movement and AI code. A lot of digging through piles of code, without much to show for it. And the item systems are finally getting into place.
I'm really getting behind on schedule, unfortunately, so I might need to cut some planned features. We'll see, maybe I'll manage to catch up tomorrow.
Also: I'm really, really tired. Off to bed.