Devlogs
Devlog #1 01/02/2024 - 03/03/2024
Hello everyone welcome to the first of many devlog’s showing you guys the development progress of Tales of Asraco
In this post I will cover the work I've done in February and beginning of March
So without further ado let's get into it
01/02/2024 - 10/02/2024
General brainstorming
- I’ve had the idea for the Game and started working on a general draft
Twine/Blender work
- Added various types of buttons to the ui so the game would function for testing
- Started working on a rough draft for the first Map of Tales of Asraco for testing purpose
- Started testing animations for walking and breathing
11/02/2024 - 16/02/2024
Menu work
- Added background animation for Menu
- Added start button
- Added saves button
Cave work
- Added first rough 3d model for the cave in Tales of Asraco
- Added Buttons for various stations inside the cave
- Added cave inventory
- Added map ui to choose location
Choose location screen
- Added ui
- Added buttons to choose location
Blender work
- Started working on final version of the cave 3d model
- Started working on final version of the first map
17/02/2024 - 23/02/2024
Variables
- Added various variables such as Hunger, Hydration, Energy
- Added Enemy variables
- Added various item variables
Items
- Added items such as Food and Drinks
- Added items needed for crafting
- Added various buttons to items such as Eat and Drink
- Added a button to transfer items to in run backpack
Blender work
- Added various item textures
- Continued working on first map
- Continued working on cave model
- Added Icons for stations
24/02/2024 - 29/02/2024
Variables
- Added various variables for loot spots at first location
In run
- Added random loot on different passages
- Added Enemy passages
- Added extraction points
Blender work
- Finished final version of cave ui
- Continued working on first map
- Started working on various item ui’s
Cave work
- Added final ui to cave
- Added item textures
- Added backpack passage
Backpack passage
- Added backpack ui
- Added transfer buttons to transfer back to inventory
- Added Eat and Drink buttons
- Added function that removes items from backpack when player dies
Crafting
Variables
- Added crafted item variables
Items
- Added weapons to the game
- Added Ak-47
- Added M4A1
- Added Glock 18
- Added M1911
01/03/2024
Blender work
- Started working on weapon item textures
Progression system
- Started researching about progression
02/03/2024
Progression system
- Added progression system to the game
- Added Level 1 to 5
Cave work
- Added progression ui
- Added progression bar ui
03/03/2024
Progression system
Inventory
- Reworked Inventory ui and added to the game
- Changed Inventory font
Menu work
- Reworked menu ui
- Changed menu font