Posted March 05, 2024 by Christian Wulff-Nilsen
Updates since the last devlog message:
Auto-save feature added. It is off by default but can be adjusted under Settings.
Added lean and fatty in addition to normal fish meat to simulate that, say, mackerel has a much higher fat content than cod or halibut.
Wounds that need treatment will now flash. When the effect of a treatment wears off you will get a log message about it if the wound needs further treatment.
It is now possible to grab an item or unload a container while wielding items in both hands. The action will take longer to execute which simulates having to temporarily drop one of the wielded items before performing the action. This avoids the tedious extra key presses of having to drop a wielded item, perform the action and then wield the item again.
Added a smooth shadow transition for parts of the map near the character's max viewing range. Sunset and sunrise are also more smooth.
Reduced the time it takes to access the crafting screen.
Bug fixing:
Save game could get corrupted if it contained a partially crafted item.
Burning items not in containers would not get erased when getting weight 0, causing issues with physics calculations (division by 0).
Salt water fish could access fresh water tiles adjacent to ocean (and similarly for fresh water fish entering ocean tiles).
Crafting menu would sometimes claim that not enough water is available even with an infinite water source nearby.
Micro-organisms were not simulated correctly, leading to a very high risk of food poisoning even for properly cooked meat.
Corpses would not be stored correctly in save game files.
Best regards,
Christian