Devlogs
Demo Version 1.0.4
New Additions:
- Upon loading into a level, the game now spawns a pool of blood in the location where you last died.
- You may now skip the Victory Screen's animations by clicking at any point during the duration of said animation.
Bugfixes:
- Fixed a bug in which the game could have locked "THE HOUSE" in Level Select.
- Fixed a bug in which the "LIGHTS OUT" challenge's name would display on the Challenge Select screen even if it was locked.
- Fixed a bug in which Level Select would incorrectly show level completion stars until the difficulty was changed.
- Fixed a bug in which the Nightmare would lose interest during a chase.
- Other things I am for sure forgetting.
Changes:
- Vastly reworked the Flashlight Stun hit detection. This will most likely be the final time that this gets changed.
- Adjusted the range of the Look Sensitivity slider, changed the default value.
- Made the flashlight on the "LIGHTS OUT" challenge slightly darker, to more accurately represent the original game.
- Adjusted the fog color for the "LIGHTS OUT" challenge.
- Separated the guard rail from the house's mesh in "THE HOUSE", and made it so the Flashlight Stun, enemy eyesight, and other similar features could pass through it.
- Fixed typos in some Game Over tips, added new ones.