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The Armory Restocked Update

Tower of Kalemonvo
A downloadable masterpiece for Windows and Linux

greetings and well met friends!

-You can now choose between the two protagonists: Athanasi and Kira.

-Both protagonists have alternate models depending on the clothes/armor they wear. the demo contains 3 outfits: Cloth, Leather, and Robes. There is a chance to obtain the much rarer 4th outfit, the Plate Armor

 visual, through some rare and secret means.... maybe you might get lucky at the Shopkeeper?

-Both protagonists have distinct voices and have more responses to what they might encounter in the Dungeon

-Slowly rolling out more enemy model improvements, starting with the Giant Flies enemy type.

-Various balance changes regarding Bows and Two-handed Weapons. They should feel more on par with One-handed weapons

-Various SFX improvements across the board

-Added experimental On-Hit Stagger animation for the player when taking damage, which interrupts attacking and movement. The fate of this mechanic is undecided - I'll monitor the reception of players and tweak it as I see fit

-Items dropped in the dungeon remain there forever.

-Replaced Bug-Report UI button with "Toggle Enemy Outlines"

Misc Changes:

-Balance changes in items, especially with Wands, Bows, Two Handed Axes, and Cloth Armors

-Added several new Unique Items with their own mechanics

-Added several new rooms

-Added more perils to the dungeon, including trapped chests and trapped rooms. Also changed certain rooms to favor enemies more than the player

-Added more positive shrine effects to encourage players using them.

-Greatly Improved landing position of dropped items.

-Added multiple minimap icons for objects

-Changed pathfinding logic to try and pick intended destinations a bit better than before

Bug Fixes:

-Fixed loaded game sometimes not keeping visual track of Cauldron Heal uses

-Fixed issue with Vedomot's Lever object sometimes not appearing when loading a game

-Fixed multiple visual issues with the Save Game UI popup

-Fixed several issues with enemy outlines and enemy mouse over effect not working under rare circumstances

-Fixed movement bug caused by trying to drop a weapon on a swap when the inventory is full and the player has Right Click to Equip/Drop enabled

-Fixed rare bug of duplicating Bookshelves

-Fixed Alchemickal table not working on Halls of Pain if the player loaded a save of the level

-Fixed certain instances of pacifism from the Bloodsoaked Guard or Faceless that entered the Fear state

-Fixed Named Enemy color mismatch for Skeleton Archers

for now that will be all. i leave you with some more concept art of an enemy that the players will meet several hours into the story , the War-Mother. they usually have a big entourage of friends that benefit from the auras they provide. watch out, they're threatening foes!


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