Posted March 04, 2024 by osur
greetings and well met friends!
-You can now choose between the two protagonists: Athanasi and Kira.
-Both protagonists have alternate models depending on the clothes/armor they wear. the demo contains 3 outfits: Cloth, Leather, and Robes. There is a chance to obtain the much rarer 4th outfit, the Plate Armor
visual, through some rare and secret means.... maybe you might get lucky at the Shopkeeper?
-Both protagonists have distinct voices and have more responses to what they might encounter in the Dungeon
-Slowly rolling out more enemy model improvements, starting with the Giant Flies enemy type.
-Various balance changes regarding Bows and Two-handed Weapons. They should feel more on par with One-handed weapons
-Various SFX improvements across the board
-Added experimental On-Hit Stagger animation for the player when taking damage, which interrupts attacking and movement. The fate of this mechanic is undecided - I'll monitor the reception of players and tweak it as I see fit
-Items dropped in the dungeon remain there forever.
-Replaced Bug-Report UI button with "Toggle Enemy Outlines"
Misc Changes:
-Balance changes in items, especially with Wands, Bows, Two Handed Axes, and Cloth Armors
-Added several new Unique Items with their own mechanics
-Added several new rooms
-Added more perils to the dungeon, including trapped chests and trapped rooms. Also changed certain rooms to favor enemies more than the player
-Added more positive shrine effects to encourage players using them.
-Greatly Improved landing position of dropped items.
-Added multiple minimap icons for objects
-Changed pathfinding logic to try and pick intended destinations a bit better than before
Bug Fixes:
-Fixed loaded game sometimes not keeping visual track of Cauldron Heal uses
-Fixed issue with Vedomot's Lever object sometimes not appearing when loading a game
-Fixed multiple visual issues with the Save Game UI popup
-Fixed several issues with enemy outlines and enemy mouse over effect not working under rare circumstances
-Fixed movement bug caused by trying to drop a weapon on a swap when the inventory is full and the player has Right Click to Equip/Drop enabled
-Fixed rare bug of duplicating Bookshelves
-Fixed Alchemickal table not working on Halls of Pain if the player loaded a save of the level
-Fixed certain instances of pacifism from the Bloodsoaked Guard or Faceless that entered the Fear state
-Fixed Named Enemy color mismatch for Skeleton Archers
for now that will be all. i leave you with some more concept art of an enemy that the players will meet several hours into the story , the War-Mother. they usually have a big entourage of friends that benefit from the auras they provide. watch out, they're threatening foes!