Devlogs
Version 0.5 Changelog
General bug fixes
- Fixed an issue with teleporting back to the gun shop in the hub
- Fixed an issue that made the time spent in a level get reset when loading a checkpoint
- Fixed an issue that would causes cutscenes to always skip
- Fixed an issue with the aim system that would cause the weapom to jitter
- Fixed an issue with saving gun mod loadouts which would corrupt the setting file
- Fixed an issue that would cause the player to still take damage with high armour
- Fixed an issue that caused ammo to be lost when reloading a weapon with an ammo capacity bigger than it's the max value of it's ammo pool
- Fixed an issue that made it impossible to reset mouses inputs in the rebind menu
Gameplay
- Added 2 new status effects that modify the max speed
- The speed boost that you get while sliding has been buffed
- Modified how the explosion pushes entities so that distance from the center of the explosion matters
- Stamina regenerates when sliding
- This let's you move quickly if you alternate between running and sliding at a fast pace
- Added the kick
- pressing the kick key (F by default)
- parries most projectile types
- You can now parry fire
Levels and Hub
- Hub
- Modified dialogue of the Blue Merchant
- Added other merchants
- Mission 2
- Reduced the amount of enemies through out the level
- Mission 6
- Mission H
- Mission I
Enemies
- Pirate
- Now pirate enemy has animations
- Grunt
- Reduced bullet speed
- Reduced bullet duration
- Nest
- Misc
- Fish
- Now display damage when hit
Bosses
- Mary, the Kid
- Her bouncing attack is slower
- Charles and Samuel, the Twins
- Jacquotte, the Lady
- Lawrence, the Son
- Morgan Reed, the Capitain
- The Heron
- "Lover"
- "Wheel of Fortune"
Ally/teammates
- Now all allies have animations
Sound, Visual and UI
- Updated the Grass and Plank textures
- Added a limit to how big bullet hit particles can be
- Fixed the time is now properly written
- Controls for the pause menu was added (no idea how I forgot that)
- Player now has animations
- Radio transmissions now scale properly when the render zoom is modified
- Updated sprite for "dialogue mode" to make it more consistant with the rest of the art style
- Now shows the inputs for the controller when one is used
- Bullets parried with a melee attack turn a different colour
Weapons
- Most of all pistols, revolvers, Shotguns, Rifles, Semi-Autos, Flame Thrower, Rocket launchers and the railgun's sprites are modified based on mods now
- Now most melee weapons (Slash, Trust and Blunt) now have multiple attacks assinged to the main fire input
- Pistols
- Revolvers
- Revolvers can now use the stocks mod
- Shotguns
- increased ammo pool for all shotgun
- Double Barrel Shotgun
- Well Rounded
- Rifles
- increased ammo pool for all rifles
- Semi auto rifles
- Type-writer
- Now has a faster fire rate
- Slash
- Laser weapons
- Rocket launchers
- Grenades
- Flamethrowers
- Increased ammo pool for all flame throwers
- Special weapons
- Captain's Blunder
- Shoots different projectile types at the same time
Weapons mods
- Underbarrel Railgun
- The amount of laser shot are affected by the bullets_per_shot value
- Big Caliber
- Increase damage, bullet size, recoil and weight
- Ammo get's reduce unless the weapon is a revolver
Skills
- Le Mat
- Simplified the skill by removing some weapon class variations
- Most effect are now based on the projectile shot by the weapon
- II, La Papesse
- Removed the debuffs that occur when using it and hitting
- gave it a larger radius
- Burns enemies for longer
- Recharge rate is smaller
- Changed description
- Remove the stealth status effect from enemies
- IV, L'Empereur
- XIX, Le Soleil
- Fixed an issue that caused this skill to cause lag when used