Posted March 04, 2024 by DanDoesAThing
#indev #indev10
This is overdue! I finished Indev 10 back in January but the commit history was lengthy and intimidating to read so I avoided writing up the changelog as long as I could. However Indev 11 is about 50% finished at this point so I figured I should probably actually properly push out the previous version before I forget.
Key changes brought in this version are the introduction of multiple tower types and a new level. There are also some serious back-end changes (to some early prototype code that definitely needed refactoring) that have improved my workflow for adding content, so as the versions keep on coming so too shall the content.
Indev 11 is going to drastically improve player control over building and train structure, as well as expand on the (admittedly quite basic) enemy variety, so look out for that (coming soon™)!