Devlogs
Version 0.0.10 Update
New Stuff:
- New Boss: Sunco
- New Mob: CROWD
- New Stage: City Streets
- New Ability
- Self Destruct
- Kick Control (changes gunmode moveset)
- Dynamode (still experimental)
- New modules
- Lasting player damage (fixed with 'maintenance')
- More story cutscenes
- Basic Internals editing tutorial
- Buyable Loadouts (for people who don't wanna mess with internals editing that much)
- Offscreen enemy radar
- New startup menu
- New loadout confirmation window with part summary
Old Stuff that's changed:
- Rewards for higher tier matches increased
- Enemy changes
- Melee enemies will dogpile the player less
- Melee enemies spawn in greater number
- Moved various enemies to different tiers
- Enemies flash on hit
- Progression changes
- Shop reopened!
- Enemies, blueprints, loadouts and body parts are now unlocked with credits
- Tiers are unlocked by completing their requirements
- Rockets reworked
- Damage reduced (10 > 4)
- Rockets now fire as soon as a target is acquired by default
- Ammo per module increased (18 > 30)
- knockback removed for bosses
- Overclock is now triggered by aiming (right click in gunmode)
- Jumping now maintains momentum from a variety of sources (flying, hover, etc)
- Player melee attack improvements
- some moves sped up
- hover attacks changed to normal aerials
- flight mode attacks added
- Map changes
- Electric Fence on boxing ring now zaps enemies hit into it
- CROWDS in the stands on most stages
- Ring Races can now reward reload/rocket charges
- Various Boss Adjustments
- lock-on camera improvements
- Targeting System improvements
- Some modules renamed/changed
- 'Scrap' replaced with 'pMemory'
MANY assorted bugfixes
MANY assorted UI updates