Devlogs
Update 03/03/2024
Hello Again,
Another small incremental improvement this fortnight.
I have "component-ised" the Spray Profiles.
Previously the spray was just chosen as either a path or completely random and you would then add noise or a path2d depending on your needs.
Now you can create a model called Spray Profile which can have a path and random variation at the same time.
- Spray Noise
- Add Fast noise lite that will give random variation to your spray
- Spray Path
- A Path 2d that you can draw a path for the spray to follow
- Spray Mix
- The weight of the Random/Path Mix. 1 Being full random PLUS a path and zero being ONLY path
- To exclude a Path simply don't add one in.
- Random Spray Multiplier
- Increase the size of the Random Spray. Can be used to manipulate the spray while moving
- Path Spray Multiplier
- Increase the size of the Path Spray.
- Recoil Magnitude
- These values inform the camera how much to shake the screen and on what axis. The bigger the number the more shake.
Other Small Updates:
- Removed some redundant functions that did the same thing
- Spray has a much softer return to center. But is more predictable.
- Removed the hidden keys on the animations for the rig.
- There a problems with the animation player, that I need to investigate. You may notice some weapons flying around in the peripheral view. I think a programmatic approach to hide weapons not in use will be better. Will explore in the coming weeks
That's all for now.
Thanks,