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Experimental build: Latex monsters and more AI work

Predatory Pursuit
A downloadable game for Windows, macOS, and Linux

Got a new build up for y’all. It’s got some new vore and some more AI work in the background.

I didn’t get to do a lot this week…but I sure got to do a lot today!

Latex Fen

There’s a new “Latex Fen” entity available. This form of Fen can absorb you…including from a distance.

I was originally thinking of having Fen transform into the latex form, but I’ll be sticking with two separate characters for now.

I’ll give this form some more unique sounds sometime later.

More AI work

I brought over some AI code from Real-Time Stomping. It lets me efficiently find “good” and “bad” places.

Entities try to wander to places they haven’t been to. They’ll also tend to avoid walking into corners, too.

Now that Fen’s getting better at exploring the level to find you, I’ll need to re-introduce hiding places, I think…

Some other misc. changes:

  • There is a new “No Wandering” mutator that stops entities from wandering around. Useful for when you want to…get a close look at a gut.
  • Entities should no longer decide to start spinning in place
  • Gryphons now look around just like Fen does
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