Devlogs
Feb 24 Update
Posted February 24, 2019 by Lethalogica
#Bugfix #Tweaks #New Additions
More minor bug fixes and some small feature tweaks and a few new additions
Bug Fixes:
- Removed some false death situations were the game wrongly thought the Hero was in a wall
- Hero has received another lesson is physics, as he was able to gain momentum from seemingly nowhere
- First room in campaign was impossible to properly backtrack in. Wires were re-routed and now the second door is properly accessible
Feature Tweaks:
- Light bridges were changed into a thicker beam resembling the yet to be named excursion funnels and are now laser bridges
- Yet to be named excursion funnels and the new thicker laser bridges must be relatively centered on a portal in order to pass through
- Laser bridges and laser walls have a more solid red color, hopefully better indicating your inability to pass through them
- Laser Bridges and yet to be named excursion funnels have new graphics (woo! i suck at drawing plz don't yell at me)
New Additions:
- Glass Tiles, White Tiles, Black Tiles & Ladders now have variants with wires passing through them. This allows me and anyone one to make much cleaner looking levels and the test campaign has been updated accordingly
- Left control key now allows you to look in whatever direction your mouse is and provides a laser sight. In testing, I have found this feature to be incredibly valuable and makes trick-shot levels way more interesting