Posted March 01, 2024 by AlexMarrinan
RavenGuard v0.5:
Build Goal: To implement features both big, QOL, and small to get the game in a state ready for playtesting.
[COMBAT]
- Implemented a weapon diamond, each unit is strong against a different weapon class and weak against a different weapon class
- Sidearms-> Bow, Bows -> Magic, Magic -> Long arms, Long arms -> Sidearms
[PLAYER UNITS]
- Player now chooses units they start with at the beginning of a run
[ENEMY UNITS]
- Units now are associated with particular levels, only allowing a set number of units selected for a set of unique units
- Each unique enemy unit now drops different XP amounts
[LEVEL UPS]
- Level ups now grant HP to units
- Each new level now requires +25 xp than the previous level
[HUB WORLD]
- Basic UI for weapon upgrades, to be iterated on in the future