Devlogs
Post-Gamejam updates
The Pirate Software gamejam is over and I have been working on this game ever since the initial submission. Let's go over the changes!
Major additions
- New interactive level selection screen
- More levels (50 in total)
- Save/Load system (Not very useful in the WebGL build, but believe me when I say that it is there :P)
QoL
- An in-game menu
- A game-speed slider
- You can now hover over portals to see where they lead to (before you had to find out with trial and error)
Visual updates
- Particle effects for portals, player movement, fireflies and the goal post
- Changed collectable stars to firefly eggs that you have to squash
- Higher resolution star images in post-level screen
- Fixed camera size on different screen resolution
Bug fixes
- Sometimes, resetting while inside a portal would break the game
- Two flowers were able to occupy the same position, now you just die
- Death sound failed to play when the player died by getting itself stuck
- Player was able to go back inside a portal it just exited
Here is the stuff that I'm still working on:
- Level 51 (The boss fight) (66% done)
- Controller support (0% done)
- Integrate Steam achievements (0% done)
- UI design improvements (20% done)
I would like to wrap up these things in the next two months and get the game ready for release. If you got to this point, thanks for reading! I would appreciate it if you leave some feedback.