Posted March 01, 2024 by CATINMASK
Hey, guys! Spring is here, and in the meantime I am finishing the combat system. In the second week of February, I added 2 new weapons (with all animations for them), as well as updated the old equipment. I also added two new mechanics: the mechanics of the belt with active slots and the weapon's inspection.
Due to the addition of new effects (poisoning and bleeding), the game required the mechanics of quickly using items in battle, namely the mechanics of the belt. All the items installed on the belt can be used with one click, which is very useful in a tense battle.
And the weapon's inspection allows you to inspect your weapon without having to open the inventory, finding out what condition it is in. It's very useful for player's who like to inspect their weapons, especially if it's unique or well modified.
Animations
Belt Mechanics
Added a new belt mechanic. Now, when equipping the belt, three new slots for equipment will be opened. Items from the inventory can be placed in these slots for quick use without opening the backpack. The available slots will be displayed on the main screen and they can be used on the keys 1,2,3;
Other Changes