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Devlogs

UPDATE 10

minihunt
A browser game made in HTML5

I have a booth setup for Austin's SXSW event coming up next week, started setting up a steampage for that with the hopes of gathering some wishlists/attention. That took some of my dev time this week, always something new taking my time lol.

Changes since last week.

Fixed up UI for level loading buttons, added quit button.

Added some animation-sequences, ie, CONTENT to the game. Not much, but a couple steps.

Taking 3 day weekend to work on content for next week's booth. Will be pushing updates throughout weekend and entire week really.  Need to have a full mission at least done, and maybe other levels more flushed with filler content.

Files

  • minihunt_sage_linux.zip 123 MB
    99 days ago
  • minihunt_sage_windows.zip 126 MB
    99 days ago
  • web.zip 110 MB
    99 days ago
  • minihunt_Sage_mac.zip 150 MB
    99 days ago
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