Posted February 24, 2019 by ChezJfrey
#announcement
Fishing fleet cost fixes
Fishing pirates change to pure neutral/no flag
Fix ambient ship/sea/rain sound resume post-battle
Bounty Hunter, Bold Privateers and Coastal Guard ship selection changes for more variety
Fix PGG dialog for when PC has no ship in "First time" dialog
Fix random bug of the doors in Bridgetown being locked/unlocked when door is needed for the Blood/Weston, Blood/Weaponsmith quest.
Fix house encounters for some of Blood Quest
Smuggler mission dialog/fight fix
Citizen/Port controller mission ship selection (variety)
Add crabs on seashores
AI/Merchant ship selection changes (variety)
Fix Duel/Tavern loading screen
Add boat to Pirate town dock (Bermudes)
Direct Aim cannons when certain gunner's items exist in player/gunner inventory (new feature)
Fix random bug for sea cameras during save-load
Fix music to go battle when firing on friendly fort
Other script code cleanup/condensing/efficiencies
Fix another ship swap bug
Hero personal flags for PC
Fix save-load select last free slot
Fix Galleon Legero cannons
Fix XebecLight cannons
Ship lights toggle on/off when daylight change while at sea
Fix lateen/spanker turn angle (new sail type)
Ships updated with new type: