Posted March 01, 2024 by HavocZhou
Hey everyone, Victor here again with our weekly devlog.
Today I'd like to share a less problematic but still interesting issue I had during development. I implemented the repair section of the game and wanted to bring the player to it's scene to test it out, but when I moved the player and the ship to the new scene, the ship ended up obstructing a huge part of the level.
I figured that the ship was being placed in the same position it was in the previous scene, so I added a new tagged empty object to all scenes for the ship's spawn, and made the GameManager move the player and ship to that location whenever it loads a new scene.
Well, that's it for this devlog, tchau.