Posted March 01, 2024 by McTeddy Games
Week 4:
The major goal for this week was to implement an event/modifier system. While I'm sure there are some bugs to work out with the system I'd mark it a complete success. The system works... and now creates a first-pass scripted Mission 1 and 2 plus a new "Generated Mission" mode that replaces the old dropdowns.
The Event System acts as a deck of cards used by the game that acts as a random "Plot Twist" in the middle of an operation. This deck is built by combining the known/hidden aspects of the game. It combines aspects from your character, the local enemies, the mission location, and unique mission modifiers to create a specific set of challenges.
In addition, a new behavior module has been added to the enemies, allowing me to give them more varied behaviors and, eventually, better bosses. This led to the addition of 2 new mutants and one new robot, both present in the Free Missions.
Objectives:
At this point, on a prototype level... I've satisfied what I set out to do. I've answered my questions and have enough of a demonstration to gather meaningful feedback and decide whether it's worth further pursuing.
For the next week or two, I'd like to focus on bug fixes and finishing the content that's there. Specific goals:
Once these are "finished", I'll be contemplating whether I think a full-scale project would even pay for a Steam posting fee. If this core foundation seems like something you'd pay 99 cents for... let me know.
Bug Fixes:
General Changes:
Content Changes: