Posted February 24, 2019 by paranoodle
someone reminded me godot exists, and i hadn't looked at it since before i started my previous project, at which point it was... a little young and unfinished for my tastes. but taking a lot at it again, i got the impression it would cover just about everything i needed out of an engine, and that it was worth testing out to see if i could get work done more efficiently than kivy! not that i don't love kivy, but, if it cuts down my hours of work and i can still code what i need to code, then i'm not going to say no u.u
anyway, spent two whole evenings porting assets/code over, and i'm mostly done with the migration!i got distracted along the way and started cleaning up some of the other things i was working on while i was at it, but i think for now, unless i run into issues, i'm going to stick with this engine
main updates since the last post:
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