Devlogs
Cog and Key Build 02-29-2024
Update Log 2/29
- Rework level design to have better flow and showcase mechanics more clearly
- Stop key level pass 2, more keys in the future
- Level design concept that displays fans for future use
- Pause menu implemented (Escape on Keyboard or Start on Gamepad)
- Judith 2nd animation pass
- Changed wallslide to be more accurate rather than dangling
- Animation and model added for Hunter
- Fixed various issues within Agent and Hunter class to accommodate for new model
- More work on Pillbug behind the scenes
- Camera rework pass 3
- New button mapping icons
- Simplified tutorial button visuals to be more clear and not as overwhelming
- Added test background parallax
- Assets to be replaced soon
- Working with artist to get new art
- Currently in the works (sketches acquired): Boss door, pushable crate, fan
- Backend work to create a pushable box that doesn't use Unity physics