Posted February 29, 2024 by NolanAlighieri
Hey there everyone! Surprised to see an update so soon, huh?
This is primarily thanks to Kiyasu and Rebekah whom both played the game and provided feedback.
I've made major changes so let's dive into what that entails, starting with new content!
Sport Difficulty: A challenging difficulty mode. In this mode Fidel cannot level up. She will start at level 4 (though she has stats equivalent to level 3). Fidel cannot run from battles either. In this mode, the goal is to complete the game with the highest score. Combat is far more challenging and requires knowledge and understanding of the enemies you face and the skills you have. In this mode you are always forced into score attack mode.
Score Attack Mode: See how high of a score you can get in a single play through. You are scored based on your time to completion, the battles you complete, the chests you open & puzzles you solve, and the number of times you heal & use items. A multiplier is applied to your score based on the difficulty you select! Score attack mode can be enabled on any difficulty (but cannot be disabled on Sport Difficulty.)
Can you beat my score? I achieved it on a Sport Difficulty, Permadeath run.
PermaDeath Mode: In the 1.2 patch I introduced "PermaDeath Difficulty". This mode was the default difficulty, but with save points disabled. In this release, PermaDeath is now a mode that can be turned on independent of the difficulty selections. Therefore, players can do perma-death runs on the reduced difficulty, default difficulty, or sport difficulty!
Practice Mode: Practice mode will prevent Fidel from dying, and allow players to practice the game before going for a high score. Practice mode will still show you your final score, but it will not record that information to game's score board. This mode can be enabled by:
A number of improvements have been brought to the table with this update:
In addition to all the improvements and new content added, tons of balancing has taken place:
I do believe that covers most, if not everything.
There were a few more things I wanted to do that I didn't get around to. I need to get back to working on my current on-going project, so these things may come in a later update (this is mostly a note to myself):
New save point in the first level just after opening the gate. Allow "Blast" to deal more damage to Jellies. Allow player to look for missed puzzles if they missed any in the second level (and still get the reward for doing so).
Sorry there is no online leader board for the scores! But I hope you will share screen shots of the scores you get! Try to beat my score!