Devlogs
28 Feb Updates
A few updates over the last few days, can't remember half of them!
Still learning itch, so sorry if this isn't correct or spams anyone :)
Battle System:
- Battle system now works, still not 100% happy with UI layout.
- Now that I have the minifantasy creatures and animals set, I may add profiles for the enemies.
- All enemy info is stored in a single JSON, each area will have a range of indexes to select an enemy from, and a danger level with how often they appear. Still currently B key to manually start a battle.
Dialogue System:
- Basics of a Dialogue system is done, this can be viewed in the large house in the Northeast Stonebrook Village.
- Created with the Yarn Spinner dialog plugin thing.
- Right arrow to continue, Return to select an option. Working on the UI of it. I also hate the typewriter effect.
- Still needs to be more generic to be reused everywhere, testing this with Ned, that's why his area is now blocked off.
Death:
- You can now die, the scene is extremely buggy, and don't know why yet. You can hit enter to warp back home.
- Eventually it will cost you EXP and Gold when you die.
Greba's Field Cave (South West of the Map)
- Cave is now explorable, with lighting effects enabled. Looks good at night, quite dark on my laptop during the day.
- The glowworm will be found elsewhere but is outside the cave for now. Picking it will will allow you to see in the cave.
- Chests and Quest actions are still to be implemented.
Misc:
- Further worked on graphics here and there.