Posted February 27, 2024 by Mutraex- Creator of Beasts of Mystery
#patch notes
Made multiple balance changes to really give options across the characters, and to give strength to Flatwoods Monster, who was sorely lacking in much to do after connecting a hit in previous builds.
System wide
-Blowbacks can now be special cancelled instead of just super cancelled like they were before. This is true both on hit and block.
-Hitstun and knockback scaling now don't start to apply until one of the following happens
a) the attacker has performed a special, blowback, or super
b) the target has become airborne
-An attack being parried activates the same cancel window that it would if it was blocked or if it hit.
-Fixed a bug that allowed the landing frames of normals to be canceled into the air versions of moves instead of grounded versions
Character Specific
Mothman
-5H is now -2 on block
-the last hit of L Rushing Claw(214+L) launches the opponent behind Mothman
-the last hit of M Rushing Claw(214+M) launches the opponent ahead of Mothman
-increased the juggle launch of M Rushing Claw
-reduced the projectile invincibility of L, M and H Rushing Claw (214+L/M/H) from 30 frames (can you believe it) to 15 frames.
Flatwoods Monster
-5M launches higher in juggles
-5H launches higher in juggles and has lower hit gravity
-jM launches higher in juggles
-jH launches higher in juggles and has lower hit gravity
-L,M, and H Ocular Beam (236+L/M/H) launches higher in juggles and has lower hit gravity
-Max Ocular Beam (236+XX) launches much higher and has much lower hit gravity.
-Black Hole (214+XX) now lowers the opponent's fall speed slightly while they're is out of hitstun, and heavily while they're in hitstun and at or above the black hole's height
-if you hold back (4) during the startup of Black Hole (214+XX) it will now be thrown closer to Flatwoods Monster
-Black Hole (214+XX)'s duration was extended from 150 frames to 250 frames
Goatman
-added a new color palette inspired by Shou from Slave Zero X
-all versions of Arc Chop (214+L/M/H) had their projectile invulnerability reduced from 15 frames at start to 5
-all versions of Axe Grinder (236+L/M/H) had their projectile invulnerability increased from 5 frames at start to 15
-made 5M launch higher on juggle.