itch.io is community of indie game creators and players

Devlogs

Build Update 2024/02/27

Metropolis 1998
A downloadable game for Windows

== Metropolis 1998 - Late February/March 2024 release ==

Major Updates:

  • Units can now use sidewalks and can walk to work! Unit must be able to reach destination on sidewalk to walk.
  • Added mixed-use zones & buildings! You can now create buildings with businesses and apartments
  • Blueprint backend code is now in alpha! The goal was to get this work done so your blueprints are not lost when the game updates. This isn't a promise that it wont happen again, but it's very unlikely. Saving your creations is very important to me!
  • Blueprint GUI preview is now outputted in isometrically when camera is isometric
  • You can now export and import blueprints. Share your creations with other people!
  • Filter blueprints by density
  • Added camera rotation!! 
  • Wild object placement (place item outside zone too!)

QOL & Minor Updates:

  • Apartment building blueprints now displays apartment total, not bedroom count
  • Show which building and apartment a unit owns on click
  • Added more hot keys for various action states. Pay attention to the tips at the bottom left corner of the screen!
  • Blueprints search for road to connect to will only check driveway connection now, instead of any driveway tile
  • Added hot key to output original blueprint as created by the player
  • Blueprint items are now grouped and randomized as a whole. e.g. 10 same colored chairs will all change to a new random color
  • Blueprint windows are now randomized in groups, in case player used more than one window type
  • Started implementing backend localization for other languages.
  • More assets added to the game
  • Fixed loud wind noise on game launch
  • Started replacing internal code names with read-friendly text when moussing over stuff in game
  • Delete unit from game
  • Units scheduled has a random delay trigger
  • Cars wont be deleted when repathed while in an intersection (EXCEPT when loading from save file)
  • Camera panning in isometric mode matches perspective 
  • Added pagination to both blueprint GUIs
  • Replace all windows in buildings now replaces all windows of clicked on type

Bug Fixes:

  • Centered current floor text properly
  • Subdivision boarders output properly, and remain on top floor if active floor is higher
  • Fixed inability to duplicate floor & update wall types when walls were partially visible
  • Fixed wrong subdivision (i.e. apartment) count caused by deleting rooms
  • When placing subdivisions after driveway is connected, they weren't registered by incoming units. Now they are!
  • Fixed bug where zone_ids were being stored in incorrect road edge when blueprint touched 2+ roads.
  • Fixed top down blueprint preview drawing order. e.g. floors were drawing over objects
  • Fixed bug where stairs were not fully deleted when expanding room deleted existing stairs
  • Fixed blueprint message spam when bad placement
  • Added missing object variants. Some blueprints outputted the same object every time
  • Fixed top down chairs being centered on tile, which did not match isometric version
  • Fixed bug where zone_ids were erased when bisecting road from road edge, preventing driveway re-connection in some cases
  • Fixed wall height issue when placing/deleting rooms
  • Fixed curved pavement tiles not outputting
  • Fixed pathfinding bugs
  • Clicking on zone will now also pull up building UI
  • Fix update interior/exterior E key toggle not updating texture 
  • Fixed room placement bug which may have prevented saved games from loading. When replacing an entire lower floor with new room, sometimes not all walls would delete

Files

  • Metropolis 1998 2024-02-27.zip 15 MB
    Feb 27, 2024
Download Metropolis 1998
Read comments (7)