Posted February 27, 2024 by PopoPrizrak
Notes: Added a lot of content on stream tonight - new variants for enemies, weapons, and characters. Testing out the different weapons was, dare I say it, almost fun. Game's starting to take shape after only a few days of development - exciting stuff!
-Fixed player enemy collision hp bug
-Tweaked enemy bullet color for visibility purposes
-Added sniper enemy w/ targeting laser & runaway effect
-Added bomber enemy w/ exploding shot
-Added randomization and variety to spawning logic
-Added basic stat display during pause screen
-Tweaked formatting on cash display UI
-Fixed enemy immunity issues with player-fired bullets
-Added pushback effect on player hurt
-Fixed pushback direction bug
-Fixed pushback movement disabling bug
-Added Main menu + buttons
-Created tentative structure for room order
-Fixed bug with fire rate formula
-Fixed bug with accuracy formula
-Tweaked bullet lifetime/range formula
-Fixed bullet piercing code
-Added weapon variants (SMG,Shotgun,Sniper,RPG,Melee)
-Added character variants (Gemini, Bruiser)
-Fixed bullet lifetime bug