Posted February 27, 2024 by PopoPrizrak
Notes: Began development on-stream tonight, started from a blank slate. Needed a change of scenery after the Breakout clone. Decided to implement an aim toggle for this from the very beginning - small thing, but I know people care about it.
-Wrote framework for basic objects
-Player stat table
-Player stat assignment code
-Weapon stat table
-Weapon stat assignment code
-Enemy stats
-Appropriate manager objects to store persistent variables
-Added Statistic tracking + appropriate manager object
-Coded basic movement and shooting/aiming code for player
-Coded toggle option for manual aiming
-Coded basic crawler enemy
-Coded basic bullet mechanics
-Including piercing
-Fixed issue with damage calculation incorrectly healing enemy
-Fixed bug halting bullets midair upon collision
-Added trailing camera feature
-Sized up level
-Added basic pause menu