Posted February 22, 2019 by BrokenBunnyStudios
Today we have shifted focus away from building late game puzzles and moved back to focusing on the initial level aesthetics. You will notice in the most recent update that some story elements have been added in, we have added some post processing to include anti aliasing and are reworking our shadows to include volumetric lights. We are also finally populating the world with interesting items and finally adding a ceiling !