Devlogs
Development Update: Alpha 1.21
DEMO UPDATED ON ITCH
You can get it here: https://sockhousestudios.itch.io/barricade-alpha
First Regular Update!
Hey everyone, hope you have been enjoying the demo. For the first content update I had to focus on getting new players up to speed. The initial tutorial was... doggy doo doo, to put it lightly. I spent the week trying to cram a basic tutorial to the original map we have. Time will tell if we need tweaks, but hoping this helps out new players!
I didn't forget about my veteran players though, this update brings some nice QoL changes and requests, as well as some fresh balance changes.
Next week I need to work on something fun, there we will new content coming in some form of gun/enemy/ new map? ;)
Cheers!
-Sockhouse
Want to contribute to development?
If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST.
OR
Join the Barricade official Discord
Change Log
New Stuff
- ๐ : A proper tutorial.
- ๐ : Doors to Vendo-Machine room.
- ๐ : Resolution options.
- ๐ : Level select menu.
- ๐ : Option to disable tutorials.
- ๐ : Event markers.
- ๐ : Button to skip prepare rounds.
- ๐ : More decals.
Removed
- ๐ฎ : Tutorial button from main menu.
Changes
- ๐ : Redesigned Vendo-Machine room.
- ๐ : Prepare round doesn't start until the doors are opened.
- ๐ : Make tutorial decal more visible.
- ๐ : Reduced spawner damage from 10 to 3 per tick.
- ๐ : Reduced Shotgun alt fire rate.
- ๐ : Increased Hammergun healing from 4 to 6 per tick.
- ๐ : Reduced Hammergun healing ticks from 600 to 500 per minute.
Bug Fixes
- ๐: Deleting entries in settings.cfg would cause CTD.
- ๐: Going to options menu was resetting resolution.
- ๐: Zombies could block spawners.
- ๐: Horkers would get stuck trying to hit props they could detect, but have 0 chance of hitting.