Devlogs
Weekly Progress Update Wk4 - Pre-Alpha
For this week, our team is focusing on building the alpha version, which is mainly optimizing mechanics and building assets.
We have:
- Worked on making the puzzles more coherent and playable by refining the controls and mechanics.
- Added environmental hints.
- Further implemented UI with the main menu, and pause screens.
- Implement game start screen and end screen
- Implement a game pause menu
- Enable time to only move forward to make venus flytrap bloom
- Time will reset after two full rotations
Here is a screenshot of the level we have built so far:
The Start, Select Level, Pause screen:
The assets we've built: