Posted February 21, 2019 by OhiraKyou
#Nytro #demo #update
Version 3.2.1 of Nytro's public demo offers a novel take on the input settings menu and general improvements to UI navigation.
I've occasionally found myself wanting to map more inputs to a single action than a game's arbitrarily limited slots allowed. This has been especially problematic with games in which all controllers (keyboards, mice, and gamepads) have had to share those slots. Surely a UI could be designed to simply allow the player to add as many inputs as they want, right? That's what I always thought, and, for Nytro's input mapping menu, that's exactly what I did. For each action, maps can be edited, deleted, and added without limit.
In addition, actions can share the same input. For example, jump, glide, glide jump, and swim are all intuitively mapped to the same input by default. But, they're separated into four distinct actions so that they can be separated, if desired. One use for this would be to achieve Spyro-style glide jump (hover) controls on gamepad; glide jump can be set to a gamepad's triangle button equivalent, decoupling it from jump.
There's also a checkbox to ignore axes, which is useful for mapping the digital component of hybrid/dual-stage triggers that only activate after the trigger's analog component has been fully pressed.
Finally, there's one major known issue with this release that's still being worked out: I've received post-release reports that the Mac build consistently crashes on leaving the title screen (when continuing or starting a new game). Since I don't have a Mac to test the game on, I've been testing for causes on a trial and error basis. So, if you have a Mac and would like to help out with testing, drop by the Discord server to download some test builds.
Changelog for 3.2.1