Devlogs
limentional Devlog 14: Difficult difficult, lemon difficult
Hello everyone,
I've been working on introducing some difficulty settings, both to make the game more accessible to those who just want to chill and explore, but also like a bit more of a challenge. The settings are:
- r e l a x - double the number of checkpoints, giving the game a more forgiving experience and allowing you to explore.
- s t r e s s - the original design of three checkpoints for a bit more of a challenge.
- p a n i c - no additional checkpoints, you have to complete each level without any help.
The main menu should reflect this, telling whether you've completed each level on either difficulty, as well as recording your best time for that level, if you are so interested.
A number of small fixes in addition include
- a restart button for each level, in case you want that perfect level time
- an out of whack reflection probe in "lights"
- a water/fail collider poking through the waterfall room in "water"
- fixed the player height in "welcome" so that crouch doesn't keep triggering
- altered the speed you have to achieve before being able to slide, stopping slide-spamming
- you may notice a few extra visual tweaks here and there
Thanks to all for your support and feedback.
Yours Truly,
Battle Stag