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framerate drops

fire-fight
A downloadable game

working on the zombie AI, thought I'd switch to a tilemap based nav layer.  suddenly lag like crazy when zombies first spawn in.


switched back to a baked navmesh, same lag... now I'm digging through figurative zombie brains looking for the cause.


next weeks' update may be delayed, partly because of bugs and partly because of life stuff.  apologies, but I will release an update soon!

Download fire-fight
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