Devlogs
0.8.0 Update !
Posted February 21, 2024 by Lambda
0.8.0 is out, there are still some bugs and i hope that many of these will be fix for the 0.8.1 !
Gameplay:
- Multiplayer game finish state (game now ends after the defined time or score)
- New maps: Sanctuary (DM 4-8 players), Complex (DM, 2-4 players)
- Custom sprays: Import png files to a custom folder and paint them in game
- DJ Playing music in game
- Headshots: x2 the normal damage for all weapons except for explosion objects (the explosion after the rocket hit)
- Reduced weapon switch time from 0.45s to 0.35s (activate: 25 > 20 | deactivate: 20 > 15)
- Walkable ramps rework (Keep pressing JUMP on these to gain speed)
- Walljump front and back
- Dash/WallJmp timer indicators
- Decreased rockets velocity
- Increased tilt and sway
- New sounds
Graphics:
- New models for: Rocket-Launcher, Electrifier, SMG, Sniper
- New effects for: Explosion, Dash/WallJump
- Changed the way view model worked, previously it was a second camera now it's a shader apllied on the 1st Person Viewmodel
- Viewmodel affected by lightmap
- Added background to HUD elements
- New lightmap configuration
- FOV Settings
Network:
- Private option (will make the server invisible in the server list)
- UPNP is now ONLINE (more clear)
- Other:
- map_restart bind (usable only by the host in multiplayer)
- Spray bind
- Auto equip the first spray from the list when launching the game
Fix:
- Equipped weapons UI not displaying
- Sometimes you killed a player one bullet before
- Build space optimization
- Electrifier is dropable