Devlogs
v0.5-alpha released: Steaming towards launch!
0.5-alpha (2024-02-21)
- Gameplay:
- New enemy: Snake / Blob: A multi-segment denizen of the dungeons!
- Random obstacles can appear within a wave.
- TheDirector AI implemented for wave / spawn design (much refactoring)
- Removed ‘The fish become fearful!’ Necromancer wave type – added fresh ones!
- Graphics:
- Lighting and Shadow effects.
- Red screen flash when player takes damage.
- Added ‘For Jack and Emilia’ dedication page at start.
- Platform:
- Steam: Client is now formally Steam enabled, including Steam Overlay.
- Steam: Revised store assets to new graphical design.
- Steam: Hide direct itch.io links on CREDITS (Steam policy requirement)
- Itch: Revised store assets to new graphical design.
- Itch: Removed web project due to Godot 4 / Mac browser challenges.
- Bug fixes:
- Crash: Fixed a crash when there was a combo of targetting laser / trap / collision.
- Pathing: If player gets stuck on key or exit hunt, teleport them to safety.
- UI: MORE POWER upgrade would hide all the upgrade bars.
- UI: Powerup floating text now stacks if player picks up several in a short space of time.
- Music: Would get stuck at ‘low health’ speed if game abandoned in that state.
- Credits: Reset scroll when exiting credits screen.
- Misc:
- Godot upgrade to 4.2.1.stable.
- GodotSteam upgrade to GDExtension 4.2.
- Exclude Store_Assets directory from main Godot project.
- Exclamation mark from title purged.