Posted February 20, 2024 by PlutoniumPowered
- Variable capture speeds(set in each ResourceDiscovery scene)
- Made tree CaptureTimer area larger
- CaptureTimer doesn't get reset to 0 when out of area, instead, it decreases at the capture speed for that resource*2
- Made new area collider specifically for map discoveries and as they get captured, they are faded out on map
- Fixed issue with structure buttons sometimes not working