Posted February 19, 2024 by Sören Möllers
Hope you guys are doing well! It's been a few months since I last posted anything, and I would like to update you about the things I'm working on and my vision for Pixelpart. I believe Pixelpart has the potential to be useful to many more game developers and VFX artists. Beginning with the upcoming release of Pixelpart 1.7, I aim to bring Pixelpart to a truly professional level in the context of visual effects in games. Specifically, the changes will include:
A sneak peek of the work-in-progress lighting and rendering system:
The new attribute system in action. In this example, a single attribute is used to derive multiple properties of the flame:
Right now, I'm in the middle of implementing all of this and plan to be finished in around 3 months. In the meantime, a small bugfix update for Pixelpart 1.6 will be released soon. Once the update to Pixelpart 1.7 is finished, I intend to invest more time into marketing and producing learning material like tutorials and hands-on examples. Additionally, I may develop more runtime plugins, like for UE5, which has been requested quite a lot.
Thank you for supporting Pixelpart!