Posted February 19, 2019 by monothetic
Beacon 2019 Roadmap
Leading up to our Early Access launch we wanted to give everyone a closer look into our plans for the rest of Beacon’s development. The above image lists our current set of patches planned, including a few of the main features that will be added. We’ll of course continue listening to feedback from the community and will talk about adding any suggestions! The feedback we received during our first access development has helped shaped the game into its current state and we’re looking forward to having more community involvement once it’s available on Steam.
Below is a more detailed list of the patches and features listed on the roadmap. We plan to continue releasing a new content patch every 3-5 weeks with minor fix and feature patches in between. Patch 2.0 will be releasing on February 27th, including Level 5 and the DNA Research Bar feature!
Patch 2.0 - Depth Charge
The facility is breached, loosing new secrets and attracting strange adversaries.
Feature - DNA Research Bar
Patch 2.1 - Undying Brood
The planet’s autochthonous inhabitants take drastic action to ensure their survival.
Feature - Daily Challenges
Patch 2.2 - Blighted Stars
Shadowy forces make themselves known, intervening in events with malicious intent.
Patch 2.3 - Corporate Intervention
A lost cache is uncovered, providing new tools and evoking old memories.
Feature - Boss Mutations
Patch 2.4 - Breaking Point
Strange foes are discovered in familiar places, new challenges faced upon well-trodden paths.
Patch 2.5 - Kovus Almanac
Strange and disparate aspects are encountered, presenting both opportunities and threats.
Patch 2.6 - Pathfinder
The curious and perceptive are presented with ever more numerous challenges and rewards.
Final Release
The facility bares itself to only the most intrepid. One way or another, the journey will end.
If we finish all of these milestones on time the full release should be later in Summer or Fall 2019. We had to make the tough decision to hold off on adding localization and more community features until the final release due to our small team size and structure, but we’ll update everyone when we’re more certain which languages we’ll be translating to.
Thanks to everyone for following and playing Beacon the last year of development! If anyone runs into any issues or has a suggestion don't hesitate to post on the itch forum or our Discord. We're looking forward to finalizing the last chunks of content leading up to the final release and any feedback will help shape the final version of the game!