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P.O.W.D.E.R. - v1.2 patch release

P.O.W.D.E.R.
A browser game made in HTML5

Today, we released patch v1.2 for the post-jam release of P.O.W.D.E.R.!

In fact, I had these improvements in store for quite a while but never got to upload the new version.

This is mostly a Quality-of-Life patch that makes the game more enjoyable and above all finishable: the level has been cut by 2/3 to just show the most interesting parts at the beginning, so the level timer is now set to 1:10. You can try to boost and rush through the level at the risk of hitting more obstacles, or take your time, but don’t slow down too much or you’ll not make it in time for the delivery!

The most visible addition is the new tutorial UI with the famous Xelu controller icons by Nicolae Berbece / Those Awesome Guys, which makes it much easier to read instructions.

Finally, misc fixes and improvements like the camera showing less farther ahead during boost to avoid confusion.

Here is the full changelog:

  • Level: Cut level by 2/3, only keeping the most elaborate first section. Adjust game timer and powder timeouts
  • Tutorial/UI: better keyboard/mouse/gamepad input instructions and icons with Xelu_Free_Controller&Key_Prompts by Nicolae Berbece and co, CC0
  • UI: can scroll with gamepad
  • UI fix: prevent Tutorial button focus loss when spamming navigation directions during load
  • Gameplay fix: prevent Boost during Tutorial phase
  • Camera: Look ahead less farther on boost (but never go backward)
  • Flow: Add safety for pause, restart and cheat by checking phase and transition to main screen
  • Addon: Update lawnjelly smoothing to v1.2.1, removing need for detaching Smoothing Node and reattaching to external parent
  • Engine: Upgrade to Godot 4.2.1

Files

  • powder-windows-post-jam.zip 43 MB
    Version 1.2
  • powder-osx-post-jam.zip 64 MB
    Version 1.2
  • powder-linux-post-jam.zip 39 MB
    Version 1.2
  • powder-web-post-jam.zip 25 MB
    Version 1.2
Download P.O.W.D.E.R.
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