Posted February 18, 2024 by Traverse Fantasy
Redid experience calculations for monsters, as well as the dungeon stocking algorithm.
This should hopefully be ‘balanced’ better! This is because although, e.g., heavy armor has the same effect as doubling one’s hit points, it does not also increase one’s damage. This means that a creature with heavy armor should not necessarily have the same XP as a creature with double the hit points.