Posted February 17, 2024 by Tanys Foster
#Space #Trading
This is a small post which will (hopefully) precede a longer, more detailed update in the near future.
After some time away to grieve for projects past, projects failed, etc., I've returned to work on Rogue Souls. Thursday I accomplished a massive refactor & architectural overhaul that resulted in slashing a little over 80% of the code base (70 objects down from 400).
The application is leaner, meaner, and easier to maintain.
The focus of the refactor was twofold:
Last year I spent approximately 6 months out of the year updating the application model, learning about and developing the build & deployment infrastructure, and building a proof-of-concept voxel engine. The other 6 months was a crash course in UI frameworks & design, plus implementing gamepad support.