Devlogs
Devlog Prototype Version 1.0 Release
Prototype Version 1.0 Release Notes:
Mechanics:
- Basic Player Movement
- Player Shooting
- Acceleration/Deceleration with Movement
- Reticle Movement
- Reticle Color Shift (When the player hovers the reticle over objects that can be destroyed it changes color)
- Boost Mechanic (player picks up "Boost Item" and can use it to increase Max Speed)
- Shield Mechanic (Shield pops up when you "use" the item, but still needs some tweaking with player collision)
- Player Collision with objects (when the player crashes into objects, the player receives a "knocked out" effect)
Assets:
- "Demo" Race Track
- "Demo" Spaceship
- Destroyable Objects
- Particle Effects (Explosions when the player shoots Destroyable Objects)
- Speed Lines
- Hologram Item Box Shader
- 3D Reticle for Reticle Movement
- Space Themed Skybox
Road Map for Prototype Version 2.0 Release:
- Create First "Real" Track
- Add Main Player Ship for the player to fly
- Add "Energy" Pickup Model (We are reworking the Boost Mechanic)
- Change Controls to be more user-friendly (provide an option for inverted controls, and simplify player movement and actions)
- Change Bullet Aim (Increase accuracy of bullet projectiles, currently some bullets do not go where the reticle is aiming)
- Addition of a player Health Bar (Energy Bar- the energy bar will represent the player's "health" and "boost" available)
- Pickups will be able to be driven through (playtesters recommended this change)
- Addition of a Lap System with "Check Points" for the player to reach
- Addition of "Bullet Trails" to the ship's bullets
- Add Engine Trails to ship engines
- Addition of UI feedback for the amount of bullets the player has and the amount of energy the player has available