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Dev Update #234

Summer Scent
A downloadable game for Windows, macOS, Linux, and Android

The Moonriver Diner.

My quest for an exterior has been a failure. I searched for some Hdri, and found none fitting. I tried to create my own and failed because apparently, you can't render mesh lights into an environment lights layer. I had no choice but to go for a completely black background. It's not great. but it's not like I have any other options.

The environment also comes with some light issues. There is a lot of chrome and glass, and as a consequence, a lot of reflections which make the light very complex and difficult to render. Some of my preview shots are very noisy. I hope I'll be able to clean them a bit in post-processing.

I thought I was playing smart, selecting only clothes that I wouldn't have to simulate. But I managed to come up with another clothing nightmare.

Cassie's outfit looks great in that scene. In my opinion, at least. But to have it fit I have to use layers of smoothing upon layers of smoothing. And it takes a pretty long time to calculate every time I move her even slightly. It's infuriating. But it looks nice. I like that version of her.

I managed to progress a bit, however. I passed shot #145, there are 24 shots left in that segment and about a hundred shots left in the whole scene.

The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed and rendered. 
  • Day 6, Scene 26 has been written, posed and rendered. Scene 27 is written and cut for posing.
  • 9549 words of reworked content, and 12 430 words of new content so far.
  • 2007 lines of code so far.
  • 704 shots are planned, 611 are posed, and 526 are rendered.
  • I'm working on posing scene 27.

You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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