Posted February 16, 2024 by Chroma Golem
Last week, we started Elixir Emporium on our weekly dev stream. It worked, but was an incredibly rough prototype. The next day, I cleaned up the UI and made it feel more like a game, but with several mechanics just mocked out with a "coming soon" sign. This week, we've finally transitioned from prototype to playable demo with all our original MVP mechanics in:
In short, we've crafted a crafting RPG where the items you craft have purpose. Rather than mixing and matching every possible combination of items, you're tasked with thinking combinations through and alchemically constructing the right item for every townsperson's problem — luckily an infinite number of items and recipes means there are many solutions to every problem!
So don your adventuring hat and move to a small town full of strange people and even stranger problems. As an alchemist, you have the power to bend and manipulate matter to your will. It's a good thing too, since this town is full of puzzles to solve!
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