Posted August 08, 2024 by Hyperag⬡n
#Godot4
To run Godot 4 games in the web just enableSharedArrayBuffer
support.
To run it locally just make and run the following Python script:
from http import server # Python 3 class MyHTTPRequestHandler(server.SimpleHTTPRequestHandler): def end_headers(self): self.send_my_headers() server.SimpleHTTPRequestHandler.end_headers(self) def send_my_headers(self): self.send_header("Access-Control-Allow-Origin", "*") self.send_header("Cross-Origin-Embedder-Policy", "require-corp") self.send_header("Cross-Origin-Opener-Policy", "same-origin") if __name__ == '__main__': server.test(HandlerClass=MyHTTPRequestHandler
More details can be found on the documentation.